![]() ![]() Suitable for games of different genres: RPG, strategy, first-person shooter, etc. Car was modelled in Maya (low, high poly), textured in Substance Painter and rendered in Marmoset Toolbag 3 (no post processing). ![]() It’s pretty intuitive as well – you can import your animation or set one up from scratch, and if you’ve animated in any of the mainstream animation packages, you’ll feel right at home in the editor. It also has a cool little feature that lets you hook up your turntable to the animation you’re working on, in effect allowing for multiple turntables at various speeds in your scene.Īdd to that the fact you can now import TBSCENE formats into Unreal, a glTF exporter, lots of lighting and shadow improvements, not to mention fog, a shadow catcher and a good, standalone 360 WebGL viewer that works with anything from WordPress to ArtStation, and you have a crazy solid PBR rendering package at a fraction of the price of KeyShot or Clarisse.ĭespite its limited functionality compared to other applications, it should be taken into account that whatever Toolbag does, it does it very well. With this attention to detail and user requests, Marmoset Toolbag 3 is a steal. ![]() Toolbag is a staple in my day-to-day workflow. Posts: 448, Visits: 3.1K I'll just jump right into it. ![]() I’d have given it a 5 rating if it weren’t for some of the clunkiness in the baker UI. 3DXchange currently does not support FBX exports to Marmoset Toolbag. In order to successfully export a Character Creator model to Marmoset so that it can play animations, go this route: 1) In Character Creator, go to 'Export FBX' then 'Clothed Character'. But with that speed, ease and long list of features, I’d heartily recommend it to anyone in need of a speedy and intuitive PBR real-time renderer. ![]()
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